Fight Performance

I am a skilled fight performer, with a lifetime of passion, training and research behind me, learning many styles to a high degree. I pride myself in my technical knowledge and ability both armed and unarmed, and have spent a number of years developing my character performance ability with Sword & Scoundrel.

I find that my experience as a coach makes me able to empower the performer that I am fighting against by giving fluent communication through body language. I am frequently cast as ‘the one who is beaten horribly’, as I can sell my partner’s hits effectively.

  • Screen Performance

    My time performing on screen has ranged from principle cast to fight doubling to background fighting. I find the similarities between cueing my fight partner, and telling a story to a nearby camera to be very similar. I want to always show the audience exactly the tactics that my character is following.

    Fighting is like an argument - you can have the characters just scream loudly at each other, but you would often miss a chance for enriching the story if you did that all the time! In that sense ‘Hit, block, hit’ is exciting sometimes, but ‘if I pretend to attack, they will easily defend and counterattack predictably, then I’ll be able to land a clean hit with the second attack’ is something that the audience will be able to follow, and learn more about the character as they do. There is so much opportunity to give information about the character when they’re fighting in earnest, and I never like to let it go to waste by just doing the moves.

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